Feral Tree


Ferocity Ferocity

5 points: Reduces the cost of your Maul, Swipe, Claw, Rake and Mangle by 5 Rage or Energy.

  • Wow. This is a flat DPS upgrade. Good for cat form, fantastic for bear form. This one talent basically upgrades every bread-and-butter feral combat move you have.
    • Solo Utility: Noticeable improvement. 33% rage efficiency is huge for bear grinding, and cat DPS is also substantially increased.
    • Raid Utility: In addition to the significant DPS boost, this talent also lets your bear form generate stupendous aggro.
    • PvP Utility: With the rage you save, you will actually have enough rage and energy handy to use those special moves like Bash.
  • Bottom Line: If you plan on putting talents into Feral at all, you would be insane not to get this.


Feral Aggression Feral Aggression

5 points: Increases the Attack Power reduction of your Demoralizing Roar by 40% and the damage caused by your Ferocious Bite by 15%.

  • A decent talent for bear form tanking and cat form DPS. The problem is that Ferocity and other nearby talents are so good that something has to give, and this is it.
    • Solo Utility: Nothing special. You’ll usually be soloing in Cat form and finishing with Maim. Even if you use FB, +15% to a move you use once per fight at most is a bit weak.
    • Raid Utility: Little usage for raid, since your Demoralizing Roar will be overwritten by Demoralizing Shout. Also, cat DPS is maximized if you use Rip instead of Ferocious Bite. Handy when no warrior is available and when Rip is ineffective, either due to the target’s bleed immunity or impending death.
    • PvP Utility: Ferocious Bite is very useful as a source of burst DPS in PVP. Worth 5 points? Probably not.
  • Bottom Line: In most fights you’ll be casting one or the other of these, and only once per fight. Not a bad talent, just that there’s so much better that very few druids find a reason to buy this one.

Feral Instinct Feral Instinct

Requires 5 points in Feral Talents
3 points: Increases the damage done by your Swipe (Bear) ability by 30% and reduces the chance enemies have to detect you while Prowling.

  • Unlike a Rogue, you can’t vanish, so being revealed is often a death sentence. +30% damage from swipe will put you on par (and in many cases above) a Warrior’s threat generation. This talent provides the same stealth increase as Master of Deception thus giving you the same stealth level as that of any rogue. Glyph of Maul diminishes the usefulness of Swipe, however.
    • Solo Utility: Not bad. This talent fully specced out allows a definite increase in the Druid’s ability to stealth and can make many quests soloable that would not be otherwise.
    • Raid Utility: As long as you’re tanking, the increase in damage to swipe now stacks nicely with the fact that swipe hits everything in front of you. A worthwhile talent for tanking groups of trash mobs; you will notice the difference in your dps.
    • PvP Utility: Worthwhile. Being able to sneak up on an opponent unnoticed and open with a large attack or stun tips the odds in your favor.
  • Bottom Line: If you plan on solo-leveling or PvPing, it’s a very nice talent to have. Useful for tanking as well.

Savage Fury Savage Fury

Requires 5 points in Feral Talents
2 points: Increase the damage caused by your Claw, Rake, Mangle (Cat), Mangle (Bear), and Maul abilities by 20%

  • This is a strong talent for cat druids, especially if you PvP. No longer the boon it once was to bear form, and therefore skippable for pure tank builds..
    • Solo Utility: Get it. It’s nearly a 20% upgrade to your yellow damage for grinding.
    • Raid Utility: For cat form, in most encounters you will be Shred-spamming, making Shredding Attacks a better investment. However, maintaining the debuff requires an occasional Mangle (Cat), so you’ll still see an effect.
    • PvP Utility: Dealing more damage rarely hurts. Your enemies will rarely allow you to stay in behind them after your initial ravage/pounce combo, and you’ll end up spamming Rake and Mangle quite a lot.
  • Bottom Line: No longer a must-have, but very useful. In PvP and solo PvE, get Savage Fury. If you’re raid DPSing in cat form, get Shredding Attacks.

Thick Hide Thick Hide

Requires 5 points in Feral Talents
3 points: Increases your Armor contribution from items by 10%.

  • In most forms, this is a decent waste of points. In Bear form, though, the bonus multiplies. The base 400% armor bonus in dire bear form is multiplied by 110%. Depending on your armor, this can be substantial.
    • Solo Utility: Decent. Bear form is already pretty good, so it’s skippable if you don’t spend much time in bear form. The bonus is especially noticeable for soloing elite mobs, which is usually done in bear form.
    • Raid Utility: Excellent, a solid upgrade to your damage mitigation for bear tanking.
    • PvP Utility: Also excellent. You’d think a bonus like this wouldn’t be noticeable, but it is. It’s great for fighting melee classes, helps to tip the balance in your favor.
  • Bottom Line: Skippable, but you’ll notice it if you have it. If you are tanking at all end-game, this is a must.

Primal Precision Primal Precision

Requires 5 points in Feral Talents
Requires 3 points in Sharpened Claws
2 points: Increases your expertise by 10, and you are refunded 80% of the energy cost of a finishing move if it fails to land.

  • Raid talent through and through. PVP Druids should skip this for much more critical talents.
    • Solo Utility: Nothing Special.
    • Raid Utility: Nothing Special.
    • PvP Utility:’ Nothing Special.
  • Bottom Line: Unless you need it to push to your expertise cap, skip it. The lack of it can be made up for with gems.

Feral Swiftness Feral Swiftness

Requires 10 points in Feral Talents
2 points: Increases your movement speed by 30% in cat form and increases your chance to dodge while in cat form, bear form and dire bear form by 4%.

  • Keystone talent. For levelling, you can use cat form as an early travel form. Also improves your survivability. Note that this speed upgrade applies even when you’re stealthed. It also stacks with the set speed increase from the PvP armor which can put you very near the non-epic mount speed, now also works indoors as of the WotLK expansion.
    • Solo Utility: Fantastic. While levelling you’ll move faster, which means you’ll level faster. The survivability means you’ll pop out to heal less frequently (which in turn means at some point your regen exceeds your use of mana, which means you won’t be drinking at all usually).
    • Raid Utility: Excellent. Two points for 4% dodge? Hell yeah. If you have to run out, nothing can catch you either.
    • PvP Utility: Moving faster while stealthed in BG’s is extremely useful since players fidget and wander even when they don’t know you’re about to ambush them. The dodge is also handy.
  • Bottom Line: A must have for nearly any feral build.

Survival Instincts Survival Instincts

Requires 10 points in Feral Talents
1 point: When activated, this ability temporarily grants you 30% of your maximum health for 20 sec while in Bear Form, Cat Form, or Dire Bear Form. After the effect expires, the health is lost.

  • Useful emergency button for Tanks or in PvP.
    • Solo Utility: Nothing special.
    • Raid Utility: Awesome as a Emergency button when tanking and it’ll give your healers a chance to heal you before it disappears. Must have.
    • PvP Utility: Useful as an Emergency button in PvP, could be the difference in winning an arena match or not, if you and your last remaining opponent are near death.
  • Bottom Line: It’s one point. Whether you’re tanking or in PvP this can save your butt.

Sharpened Claws Sharpened Claws

Requires 10 points in Feral Talents
3 points: Increases your critical strike chance while in Bear, Dire Bear or Cat Form by 6%.

  • In addition to being an overall DPS boost, this talent is a prerequisite for Primal Fury, which is fantastic for druids with a high crit rate. So it’s a must-have for Feral druids.
    • Solo Utility: Nothing special.
    • Raid Utility: Nothing special.
    • PvP Utility: Crits make your damage burstier, which helps make you less predictable and harder to fight.
  • Bottom Line: Get this. If you’re spending points on this tier, you’d be crazy not to.

Shredding Attacks Shredding Attacks

Requires 15 points in Feral Talents
2 points: Reduces the energy cost of your Shred ability by 18 and the rage cost of your Lacerate ability by 2.

  • Important for most cat form builds, and useful for tanking.
    • Solo Utility: Druids who build and gear for Pounce/Mangle/Shred/Maim/Shred progressions can see Shred go up to as much as 15% or more of their overall DPS along with a pseudo-stunlock. Also, when combined with the Brutal Impact talent, Shred becomes just cheap enough to use twice immediately after a pounce. For most mobs, this means you have done a fair amount of damage and gained three combo points (or possibly more with Primal Fury), all before the target has had a chance to act.
    • Raid Utility: In a raid, if you’re using cat form at all, this is a talent that you must have. This talent supplies the best cat form raid DPS and you get the bonus of 30% more damage when the debuff from Mangle is on your target.
    • PvP Utility: In many situations you will be using mangle instead of shred due to shred only being usable from behind a target, and the fact that the slightly lower cost on lacerate doesn’t justify the talent by itself, as you won’t be using it much in PvP. However, as with soloing, a pseudo-stunlock is possible using this talent that delivers significant damage, and in big melees there’s a big chance of consistently attacking someone from behind during a relatively long period of time. And we all know how many runners become victims of “dash” and “shred” :).
  • Bottom Line: This is a great talent for DPSing on raids, a good talent for soloing, and maybe only occasionally used for PvP. If you invest in Omen of Clarity, Brutal Impact, Primal Fury and Mangle for a “druid’s answer to Assassination spec”, this talent becomes an excellent investment.

Predatory Strikes Predatory Strikes

Requires 15 points in Feral Talents
3 points: Increases your melee attack power in Cat, Bear, Dire Bear and Moonkin Forms by 150% of your level and 20% of any attack power on your equipped weapon.

  • Level 80 –> 120AP –> about 10 DPS. With AP now added from your weapon, and the advent of special Druid itemized weapons, this talent adds a sizeable chunk to your attack power.
    • Solo Utility: Nothing Special.
    • Raid Utility: Nothing Special.
    • PVP Utility: Nothing Special.
  • Bottom Line: If you’re going for Heart of the Wild then you need to get this, and it adds a fair amount of damage to boot.

Primal Fury Primal Fury

Requires 15 points in Feral Talents
2 points: Gives you a 100% chance to gain an additional 5 Rage anytime you get a critical strike while in Bear and Dire Bear Form and your critical strikes from Cat Form abilities that add combo points have a 100% chance to add an additional combo point..

  • A must-have for any feral druid. For Cat Form, this talent is essentially the Seal Fate talent that rogues get. For bears, there are all kinds of tricks you can use (swipe on lots of mobs, for example) to turn this into a bottomless pit of rage. Not to mention a nice boost to your DPS.
    • Solo Utility: Nothing special, though it makes a pseudo-stunlock possible with fast combo point generation and Maim. In Bear form, you can AoE farm certain mobs for rep and cash using Swipe and this talent.
    • Raid Utility: The aggro you can generate with this talent and some other typical talents is unholy. The extra combo points raises your DPS considerably– not only do you get to Rip faster, but you reduce the number of wasteful Mangles you need to use to keep the debuff up while you Shred.
    • PvP Utility: Finishing moves like Ferocious Bite and Maim are raw burst DPS and control, so the fast combo point accumulation helps a lot. Rage is another story– it’s feast or famine anyway whether you have this talent or not.
  • Bottom Line: This is a must-have.

Brutal Impact Brutal Impact

Requires 5 points in Feral Talents
2 points: Increases the stun duration of your Bash and Pounce abilities by 1 sec and decreases the cooldown of Bash by 30 sec.

  • This is a great power, though precisely how great is up for debate. For some, the bash is just long enough to get a Healing Touch off and shift back. For others, it’s a crutch and you can get a heal off anyway. In instances, stuns have situational value (e.g. if the healer goes down) but the value of an extra second of stun per pull is questionable.
    • Solo Utility: As above, the main use is for self-healing, however, the combination of Shredding Attacks with this one makes for an excellent opener.
    • Raid Utility: When stuns are needed in raids, the mobs needs to be stun-locked, which druids can’t do.
    • PvP Utility: In PvP, stuns rule, mostly as interrupts, but also to get self-heals off, or to escape. There’s a lot of debate among PvP druids as to whether this is essential or superfluous.
  • Bottom Line: If you have points to spare, by all means get it. If you can’t afford to, or if you are sticking to group PVE, you don’t need it.

Feral Charge Feral Charge

Requires 20 points in Feral Talents
1 point: Teaches Feral Charge (Bear) and Feral Charge (Cat).

Feral Charge (Bear) – 5 rage, 8-25 yd range, Instant cast. Causes you to charge an enemy, immobilizing and interrupting any spell being cast for 4 sec. This ability can be used in Bear Form, Dire Bear form. 15 sec cooldown.

Feral Charge (Cat) – 10 energy, 8-25 yd range, Instant cast. Causes you to leap behind an enemy, dazing them for 3 seconds.

  • Updated in the WotLK expansion to now include Feral Charge (Cat), this is now even more useful than it was before. Both can be used in midair and if done correctly will prevent any falling damage.
    • Solo Utility: Not essential for solo play, but it can make grinding go faster, especially now that it’s usable in cat form also.
    • Raid Utility: Good when tanking. Mobs with knockback or who change targets can be quickly charged and taunted back into control. Also a very effective way to catch runners or pull a mob off a healer. Feral Charge (Cat) will allow you to get back into the fight in the correct position to continue dps after any kind of knockback has happened.
    • PvP Utility: Fantastic. Use it to interrupt hostile spellcasters. To stop that hunter who is trying to kite you. To root an enemy flag carrier. As a kind of “bear sprint” when carrying the flag yourself. Cat form now allows you to slow that opponent down and puts you in a great position to open up your damamge. Use to get behind someone who is casting a big spell at you, you’ll end up behind them and the cast will fail.
  • Bottom Line: It’s just one point, and a great power for many situations.

Nurturing Instinct Nurturing Instinct

Requires 20 points in Feral Talents
2 points: Increases your healing spells by up to 70% of your Agility and increases healing done to you in Cat Form by 20%.

  • A talent that makes your heals in full feral gear better, with potential to give you a very nice increase, however your mana pool in this armor will be another matter entirely.
    • Solo Utility: It boosts your heals by a little bit.
    • Raid Utility: Allows you to heal nicely if you have to take over the role when in feral-spec gear, however your mana pool in this armor will again be too small to allow to heal for very long. The Cat Form bonus is a nice helping hand to the healer, however.
    • PvP Utility: This talent may improve your survivability greatly depending on your playstyle. For example, you can drop heal over time spells on yourself, then shift to cat form, and your heal over time spells will gain the 20% bonus. This, combined with the agility bonus, can make for some very powerful self heals. Also the 20% cat form bonus stacks with leader of the pack. Setup some macros to switch to healing weapons while dropping heal over time spells for yet an additional bonus. If you are a PvP healer and trying to get the Survival of the Fittest talent this is a great talent to get along the way(note that you will not have many agility gears as PvP healer but your base agility will worth the points already).
  • Bottom Line: Now active all the time, these points might now be worth taking as they allow you to be a bit more efficient. Useful but never essential. You might consider investing points into Naturalist in the restoration tree instead.

Heart of the Wild Natural Reaction

3 points: Increases your dodge while in Bear Form or Dire Bear Form by 6%, and you regenerate 3 rage every time you dodge while in Bear Form or Dire Bear Form.

    • Solo Utility: Nothing special.
    • Raid Utility: Essential when tanking; given you’ve also taken Feral Swiftness, that’s already a 10% dodge chance from talents alone. While tanking, mitigation is key, and if you dodge a lot, you’ll also be gaining rage a lot.
    • PvP Utility: Nothing special.
  • Bottom Line: A good talent to take if you’re planning to go raiding, not so useful otherwise.

Heart of the Wild Heart of the Wild

Requires 25 points in Feral Talents
Requires 3 points in Predatory Strikes
5 points: Increase your Intellect by 20%. In addition, while in Bear or Dire Bear Form your Stamina is increased by 20%, and while in Cat Form your Attack Power is increased by 10%.

  • This is the key talent of the Feral tree. As the official talent guide puts it, “this talent makes you 20% more druid.”
    • Solo Utility: Nothing special.
    • Raid Utility: Even if you are a healer in raids, this mana boost is huge, especially since it scales well with gear. The stamina is essential for tanking. The attack power is great for DPSing. And it all scales with gear.
    • PvP Utility: More AP = more damage. More damage = faster kills.
  • Bottom Line: Clutch. Must-have. If you’re this far into Feral, get it. It helps every playstyle and every build.
  • Note: Prior to Patch 2.3, Strength in Cat Form was increased by 4/8/12/16/20%, but was change to increased Attack Power by 2/4/6/8/10%.

Survival of the Fittest Survival of the Fittest

Requires 25 points in Feral Talents
3 points: Increases all attributes by 6% and reduces the chance you’ll be critically hit by melee attacks by 6%. Also grants 66% bonus armor in Bear form and Dire Bear Form.

  • Not bad, not bad at all. The 6% to attributes may be barely noticeable, but it is the 6% to avoid crits that makes the talent. All world, instance and boss mobs have a 5.6% crit chance and this eliminates that completely. As of patch 3.0.8 it also now grants the bonus in armor that offsets the elimination of the effects of talent armor multipliers which used to work on bonus armor. The net effect is to increase your armor count by a sizeable amount.
    • Solo Utility: Nice, but not essential.
    • Raid Utility: Absolutely essential. With the 6% crit reduction, feral tanks no longer need any Defense Rating or Resilience Rating on their gear to reach immunity to critical strikes from raid bosses. The new armor effect now makes what was a very high armor count even higher, for example, a druid with 25,000 AC before the patch now has over 28,000 AC which makes this talent even more desireable than before.
    • PvP Utility: Very nice talent to have. One of the key benefits of resilience is the crit chance reduction. In that respect, this pushes the envelope even further, increasing your survivability. The new armor count makes bear form even more survivable against physical damage. For a PvP healer if you have enough healings and looking for more survival ability, this is a key talent to reach in the Feral tree.
  • Bottom Line: Must have if you plan a lot of tanking in heroic or raid instances, or if you wish to pvp. Otherwise you can safely pass this talent.

Leader of the Pack Leader of the Pack

Requires 30 points in Feral Talents
1 point: While in Cat, Bear or Dire Bear Form, the Leader of the Pack increases the ranged and melee critical chance of all party members within 45 yards by 5%.

  • Excellent talent. Not only are crits good, but with Primal Fury you’re getting free Rage/Combo Points out of it.
    • Solo Utility: You blew three points into Sharpened Claws, didn’t you? This is nearly the same for only one point.
    • Raid Utility: This is why feral druids are loved by melee DPS groups. It’s great for you, great for them.
    • PvP Utility: Also great. Crits = burstiness, and PVP is all about bursty damage. In battlegrounds you’ll find fewer of your party members are close by though.
  • Bottom Line: Take this talent.

Leader of the Pack Improved Leader of the Pack

Requires 30 points in Feral Talents
Requires 1 point in Leader of the Pack
2 points: Your Leader of the Pack ability also causes affected targets to have a 100% chance to heal themselves for 4% of their total health when they critically hit with a melee or ranged attack. The healing effect cannot occur more than once every 6 sec.

  • This talent requires three things: first, that the members of your party be white-damage types and second, that they be critting fairly often, and third, that their hitpoint totals be relatively high. With the Burning Crusade changes to stamina on gear, it’s pretty much godly.
    • Solo Utility: This is a good grinding talent. With this you won’t have to pop out to heal between fights. On long fights in bear form, you can get a lot of staying power.
    • Raid Utility: Makes fights much easier on healers, Melee DPS can now continue to heal themselves and continue to do damage. Useful for fights like Lothaeb where normal healing isn’t possible, and helps keep a DPS group up while healers concentrate on the MT.
    • PvP Utility: Eh. When you take damage at all you’ll take way more than this talent will help.
  • Bottom Line: Good in solo play, great for raiding.

Primal Tenacity Primal Tenacity

Requires 30 points in Feral Talents
3 points: Reduces the duration of fear effects by 30% and reduces all damage taken while stunned by 30%. Also reduces the mana cost of Bear form, Cat form and Dire Bear form by 50%.

  • Completely revamped in Wrath of the Lich King, changed the resist chance for less duration and the damage mitigation. Now also reduces cost of shapeshifting by 50% into feral forms as of patch 3.0.8.
    • Solo Utility: Worthless, use your points elsewhere.
    • Raid Utility: Original effect replaced by Berserk. Now of situational use, nice against bosses who fear or do AOE stuns and then damage like Gruul, you decide if you need it for the specific raid. Either you need it, or it’s worthless.
    • PvP Utility: This talent owns. Against warlocks, rogues and ret pallies especially you’ll spend a good part of your time feared, or stunned and taking damage. Very nice. The shapeshifting cost reduction makes the deal all the sweeter since any druid doing pvp will be doing a lot of shifting to escape snare effects.
  • Bottom Line: For PVP, a must. For raiders, if the situation demands it.

Protector of the Pack Protector of the Pack

Requires 35 points in Feral Talents
Requires 1 point in Leader of the Pack
3 points: Increases your attack power in Bear Form and Dire Bear Form by 6%, and the damage you take is reduced while in Bear Form and Dire Bear Form by 12%.

  • This needs experimental confirmation, but this talent appears to effectively bring your physical damage mitigation to the cap of 75% if you have enough armor and limits the amount of armor that will be useful to you, which allows you to focus on gear that has stats other than armor. It is also the only way druids can directly mitigate magic damage.
    • Solo Utility: Mostly useless unless your play style means pulling a bunch of mobs and swiping them all down at the same time.
    • Raid Utility: Absolutely must have if you tank, it increases your damage output, and therefore your threat generation; and also increases your damage mitigation. Investing all the points may not be worth it if you hit the mitigation cap by spending less than 3.
    • PvP Utility: Not worth the points, you shouldn’t be using bear form in PvP much. Magical damage mitigation is important, however casters should always be engaged from cat form.
  • Bottom Line: Get it for raiding or instance tanking, otherwise it’s not worth the points.

Predatory Instincts Predatory Instincts

Requires 35 points in Feral Talents
3 points: While in Cat form, increases the damage from your melee critical strikes by 9% and decreases the damage taken from area of effect attacks by 30%.

  • This talent provides a decent mix of offensive and defensive capability. The bonus on the damage done by crits is nice (the talent is different from the Rogue/warrior versions Impale/Lethality, it adds a direct 9% damage to a crit, which means 200% * 1.1 = 220%). Though not large for where it is on the talent tree, the 11% bonus to crits from other talents make the bonus to overall damage substantial. The reduction in AOE damage is situational but comes up more often than one would expect. This talent does not stack with Primal Tenacity.
    • Solo Utility: Soloing, you won’t notice much of a difference. But DPS is DPS.
    • Raid Utility: In raids, much of the damage that the damage dealers receive is from AOE, so this talent helps a lot. It does NOT affect Bear form anymore, so of little use if you’re tanking. This talent is very strong for bosses with AOE magic effects.
    • PvP Utility: Very nice. Directly mitigates damage from the magic AOE spells and effects that you will come across in PvP. Also ups your burst damage a bit.
  • Bottom Line: A solid talent for almost any build for bridging the gap to Mangle, unless you’re tanking and then it’s not worth the points.

Infected Wounds Infected Wounds

Requires 35 points in Feral Talents
‘3 points: Your Shred, Maul, and Mangle attacks cause an Infected Wound in the target. The Infected Wound reduces the movement speed of the target by 25% and the attack speed by 10%. Stacks up to 2 times. Lasts 12 sec.

    • Solo Utility: Useful but lackluster. It decreases the damage you take and gives you a better chance of getting away if necesary, also allows you to effectively kite when combined with Feral Swiftness while Rip and Rake tick away.
    • Raid Utility: Essential, the attack speed decrease means less damage on your tank or yourself if you happen to be it. Careful, it can hamper kiting if you start Mauling right away.
    • PvP Utility: Essential, the speed decreases allow kiting and make you take less damamge.
  • Bottom Line: If you’re this far down, put at least some points into it.

King of the Jungle King of the Jungle

Requires 40 points in Feral Talents
3 points: While using your Enrage ability in Bear Form or Dire Bear Form, your damage is increased by 15%, and your Tiger’s Fury ability also instantly restores 60 energy.

  • Now makes Tiger’s Fury worth using every time the cooldown is up, you get more energy to use up and more flat attack power; as opposed to the worthless energy drain it used to be.
    • Solo Utility: You’ll notice its usefulness while grinding.
    • Raid Utility: Essential if you dps, useful if you tank.
    • PvP Utility: Must have, this talent greatly increases your ability to stunlock a foe.
  • Bottom Line: While the damage increase from enrage is only situationally useful, the buff to Tiger’s Fury makes it essential for any druid who does any DPS at all. Take it

Mangle Mangle

Requires 40 points in Feral Talents
Requires 1 point in Leader of the Pack
1 points: Mangle the target, inflicting damage and causing the target to take additional damage from bleed effects for 10 sec. This ability can be used in Cat Form or Dire Bear Form.
Mangle (Bear): 20 rage, 5 yd range, instant cast, 6 sec cooldown, requires Dire Bear Form. Mangle the target for 115% normal damage plus 155 and causes the target to take 30% additional damage from Shred and bleed effects for 12 sec. Generates a high amount of threat.
Mangle (Cat): 45 Energy, 5 yd range, Instant, Requires Cat Form. Mangle the target for 160% normal damage plus 264 and causes the target to take 30% additional damage from Shred and bleed effects for 12 sec. Awards 1 combo point.

  • This is a phenomenal talent for all seasons. For cat form, this is a replacement and upgrade to Claw, which does more damage and accentuates your DOTs and Shreds. For bear form, it provides a much more powerful, high aggro attack to burn that extra rage, and enhances the damage and aggro generated by lacerate.
    • Solo Utility: More DPS = better soloing.
    • Raid Utility: More DPS = more aggro in bear form, also boosts overall dps from rogues or warriors that use bleed effects. With the recent Mangle (Bear) nerf, the damage is lower but the aggro remains considerable. Cat forms with appropriate spec and build can compete successfully with comparably equipped rogues.
    • PVP Utility: Nothing Special, though you’ll have higher DPS with some burst capability. Mangle doesn’t hit quite as hard as it used to, but it is still quite powerful. It still manages to completely replace Claw in Cat form.
  • Bottom Line: For a full frontal feral build, this is a critical talent. Get it.

Improved Mangle Improved Mangle

Requires 40 points in Feral Talents
Requires 1 point in Mangle
3 points: Reduces the cooldown of your Mangle (Bear) ability by 1.5 seconds, and reduces the energy cost of your Mangle (Cat) ability by 6.

  • Practically increases the speed at which you can use Mangle in both Dire Bear and Cat forms. Also, makes your Claw ability look even more hilarious.
    • Solo Utility: Killing mobs faster means faster leveling.
    • Raid Utility: Notably increased threat generation from being able to use Mangle (Bear) more often, and increased overall dps in cat form because of the lower energy usage.
    • PVP Utility: Quicker work of your opponent means less chance to get killed.
  • Bottom Line: Useful for a raider, but also for soloing/PvP. Remember that in Dire Bear form Mangle is your only (effective) instant attack. For a cost of three points, though, you might not find the talent very useful.

Rend and Tear Rend and Tear

Requires 45 points in Feral Talents
5 points: Increases damage done by your Maul and Shred attacks on bleeding targets by 20%, and increases the critical strike chance of your Ferocious Bite ability on bleeding targets by 50%.

    • Solo Utility: A decent talent to take for the Ferocious Bite buff, makes finishing off a target more predictable, however you may not want to take it because you normally don’t need to apply a bleed.
    • Raid Utility: Godly, it either increases your threat generation and/or gives your most powerful attack a flat dps boost. The bite component will not be very useful.
    • PVP Utility: Bleeds are good in PvP because they ignore armor; they should usually be applied. In addition to increasing some of your damage against bleeding opponents, the Ferocious Bite crit chance increase makes it a superb PvP talent. Combine with Feral Aggression for maximum burst.
  • Bottom Line: Raiders should get all 5 points, solo and pvpers should weigh the advantages of putting in all the points versus other talents.

Berserk Berserk

Requires 50 points in Feral Talents
1 point: When activated, this ability causes your Mangle (Bear) ability to hit up to 3 targets and have no cooldown, and reduces the energy cost of all your Cat Form abilities by 50%. Lasts 15 sec. You cannot use Tiger’s Fury while Berserk is active. Clears the effect of Fear and makes you immune to Fear for the duration.

    • Solo Utility: Get it, it’s only one point if you’ve come this far. Useful for nuking down a group of mobs
    • Raid Utility: Awe inspiring. In cat form your dps is at least doubled, combine it with Savage Roar and your trinkets and you can double your attack power and double the rate at which you can build up combo points. When tanking it allows you to spam that mangle and generate tons of threat on 3 targets at once, and gets rid of those pesky boss or mob fears.
    • PVP Utility: Excellent, finally a way for druids to counter fear and boost their dps to unholy levels, almost an automatic death sentence against cloth wearers.
  • Bottom Line: If you go deep into the Feral tree, there is no reason to stop before you get to this talent.


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