**Spellpower**

Spellpower increases the healing of each spell differently. In the table below the number in the “no talents” columns are how they scale without any talents. The full talents column is the coefficient if you have Master Shapeshifter, Gift of Nature, Improved Rejuvenation, Empowered Touch, Empowered Rejuvenation, Genesis and Tree of Life active. After some testing I concluded the following:

- Gift of Nature and Genesis stack. They increase HoTs by 15% (1.15 coefficient) instead of 10% and 5% seperately (1.155 coefficient). They also stack with improved Rejuvenation (making the coefficient for this spell 1.3).
- Empowered Rejuvenation affects both the final Lifebloom ticks as the initial Regrowth heal. Genesis does not affect these.
- Master Shapeshifter, Tree of Life aura and Gift of Nature with Genesis are all multiplicative. This means: healing * 1.15 (GoN + Genesis) * 1.06 (ToL aura) * 1.04 (Master Shapeshifter).
- Wild Growth’s extra bonus healing is divided equally over the ticks, in contrast to the base healing which heals less each tick.

SPELL NO TALENTS FULL TALENTS Lifebloom HoT 0.666 [0.095] 1.013 [0.145] Lifebloom Bloom 0.645 0.939 Rejuvenation 1.88 [0.376] 3.233 [0.647] Regrowth Initial 0.537 0.781 Regrowth HoT 1.316 [0.188] 2.002 [0.286] Nourish w/o HoT 0.671 0.814 Nourish with HoT 0.806 0.977 Healing Touch 1.611 2.439 Wild Growth n/a 1.132 [0.162]

The numbers in brackets are the coefficients per tick (these are more important as Nature’s Splendor uses these coefficients for each tick).

**Intellect**

1 intellect provides the following:

- 1 intellect increases mana pool with 15 mana (16.5 with Kings). On a typical 8 minute fight this can be converted to 0.172 mp5
- Assuming 1000 intellect and 1000 spirit, 1 intellect increases your main mana regeneration with 0.485 mp5 out of the five second rule or 0.145 mp5 in the five second rule (assuming Intensity and Kings).
- Since Replenish works off the size of your mana pool, 16.5 (Kings) extra mana means 0.206 mp5 more through Replenishment.
- 1 intellect also increases the chance you critically hit with spells by 0.006%.

This sums up to 0.523 mp5 and a little bit of crit chance. However, this number can change a lot based on your intellect, spirit, Replenishment uptime, duration of the encounter and time spent in the five second rule.

**Spirit**

1 spirit provides the following (assuming Living Spirit, Intensity and Kings):

- Assuming 1000 intellect and 1000 spirit, 1 spirit increases your main mana regeneration with 1.115 mp5 out of the five second rule or 0.335 mp5 in the five second rule.
- If you have improved Tree of Life, 1 spirit also increases your spellpower with 0.18975.

**Critical strike rating**

45.91 critical strike rating increases your chance your spells critically hit by 1%.

The mana regeneration formula used:

ManaRegen(SPI, INT) = (0.001+SPI*0.005575*(INT^0.5))*5

**Haste rating**

32.79 haste rating increases your haste by 1%. If you have Gift of the Earthmother, you need 19.98% haste to get to a 1 second global cooldown, or 655 haste rating. Wrath of Air totem provides 5% haste and improved Moonkin aura provides 3% haste. Here is a list of the amount of haste rating you need with these buffs:

Wrath of Air and Improved Moonkin Aura/Swift Retribution Aura (with 3/3 Celestial Focus)

0/5 GotE = ~34.7% Haste = ~1137 Haste Rating

1/5 GotE = ~29.45% =~959 Haste Rating

2/5 GotE = ~23.85% =~782 Haste Rating

3/5 GotE = ~18.48% =~606 Haste Rating

4/5 GotE = ~13.11% =~430 Haste Rating

5/5 GotE = ~7.72% =~253 Haste Rating

… continue reading this entry.